Evaluating sensor placement and modality for activity recognition in active games

Research article (Proceedings of the Australasian Computer Science Week Multiconference, 2016) · cited 13× · AI/ML
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Evaluating sensor placement and modality for activity recognition in active games

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Evaluating sensor placement and modality for activity recognition in active games is a scholarly article[1].

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  • Evaluating sensor placement and modality for activity recognition in active games's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Evaluating sensor placement and modality for activity recognition in active games. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-sensor-placement-and-modality-for-activity-recognition-in-active-games
MLA “Evaluating sensor placement and modality for activity recognition in active games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-sensor-placement-and-modality-for-activity-recognition-in-active-games.
BibTeX @misc{4ortxyz_evaluating-sensor-placement-and-modality-for-activity-recognition-in-active-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating sensor placement and modality for activity recognition in active games}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-sensor-placement-and-modality-for-activity-recognition-in-active-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating sensor placement and modality for activity recognition in active games — https://4ort.xyz/entity/evaluating-sensor-placement-and-modality-for-activity-recognition-in-active-games (retrieved 2026-05-24)

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