Evaluating Grasping Visualizations and Control Modes in a VR Game
Research article (ACM Transactions on Applied Perception, 2021) · cited 32× · AI/ML
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4ort.xyz Knowledge Graph. (2026). Evaluating Grasping Visualizations and Control Modes in a VR Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/evaluating-grasping-visualizations-and-control-modes-in-a-vr-game
“Evaluating Grasping Visualizations and Control Modes in a VR Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/evaluating-grasping-visualizations-and-control-modes-in-a-vr-game.
@misc{4ortxyz_evaluating-grasping-visualizations-and-control-modes-in-a-vr-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Evaluating Grasping Visualizations and Control Modes in a VR Game}}, year = {2026}, url = {https://4ort.xyz/entity/evaluating-grasping-visualizations-and-control-modes-in-a-vr-game}, note = {Accessed: 2026-05-24}}
According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Evaluating Grasping Visualizations and Control Modes in a VR Game — https://4ort.xyz/entity/evaluating-grasping-visualizations-and-control-modes-in-a-vr-game (retrieved 2026-05-24)
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