Enhancing the CS1 student experience with gamification
Research article (2015 IEEE Integrated STEM Education Conference, 2015) · cited 19× · AI/ML
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4ort.xyz Knowledge Graph. (2026). Enhancing the CS1 student experience with gamification. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-the-cs1-student-experience-with-gamification
“Enhancing the CS1 student experience with gamification.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-the-cs1-student-experience-with-gamification.
@misc{4ortxyz_enhancing-the-cs1-student-experience-with-gamification_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing the CS1 student experience with gamification}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-the-cs1-student-experience-with-gamification}, note = {Accessed: 2026-05-24}}
According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing the CS1 student experience with gamification — https://4ort.xyz/entity/enhancing-the-cs1-student-experience-with-gamification (retrieved 2026-05-24)
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