Enhancing learning and engagement through embodied interaction within a mixed reality simulation

Research article (Computers & Education, 2016) · cited 528× · AI/ML
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Enhancing learning and engagement through embodied interaction within a mixed reality simulation

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Enhancing learning and engagement through embodied interaction within a mixed reality simulation is a scholarly article[1].

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  • Enhancing learning and engagement through embodied interaction within a mixed reality simulation's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Enhancing learning and engagement through embodied interaction within a mixed reality simulation. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-learning-and-engagement-through-embodied-interaction-within-a-mixed-reality-simulation
MLA “Enhancing learning and engagement through embodied interaction within a mixed reality simulation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-learning-and-engagement-through-embodied-interaction-within-a-mixed-reality-simulation.
BibTeX @misc{4ortxyz_enhancing-learning-and-engagement-through-embodied-interaction-within-a-mixed-reality-simulation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing learning and engagement through embodied interaction within a mixed reality simulation}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-learning-and-engagement-through-embodied-interaction-within-a-mixed-reality-simulation}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing learning and engagement through embodied interaction within a mixed reality simulation — https://4ort.xyz/entity/enhancing-learning-and-engagement-through-embodied-interaction-within-a-mixed-reality-simulation (retrieved 2026-05-24)

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