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Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools
Research article (British Journal of Educational Technology, 2024) · cited 17× · AI/ML
Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools
Summary
Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools is a scholarly article[1].
Key Facts
Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-computational-thinking-and-spatial-reasoning-skills-in-gamification-programming-learning-a-comparative-study-o
MLA“Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-computational-thinking-and-spatial-reasoning-skills-in-gamification-programming-learning-a-comparative-study-o.
BibTeX@misc{4ortxyz_enhancing-computational-thinking-and-spatial-reasoning-skills-in-gamification-programming-learning-a-comparative-study-o_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-computational-thinking-and-spatial-reasoning-skills-in-gamification-programming-learning-a-comparative-study-o}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing computational thinking and spatial reasoning skills in gamification programming learning: A comparative study of tangible, block and paper‐and‐pencil tools — https://4ort.xyz/entity/enhancing-computational-thinking-and-spatial-reasoning-skills-in-gamification-programming-learning-a-comparative-study-o (retrieved 2026-05-24)