Home ›
Entities
› academia
› Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Research article (Journal of Educational Computing Research, 2024) · cited 15× · AI/ML
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students
Summary
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students is a scholarly article[1].
Key Facts
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students. Retrieved May 24, 2026, from https://4ort.xyz/entity/enhancing-academic-achievement-and-engagement-through-digital-game-based-learning-an-empirical-study-on-middle-school-st
MLA“Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/enhancing-academic-achievement-and-engagement-through-digital-game-based-learning-an-empirical-study-on-middle-school-st.
BibTeX@misc{4ortxyz_enhancing-academic-achievement-and-engagement-through-digital-game-based-learning-an-empirical-study-on-middle-school-st_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students}}, year = {2026}, url = {https://4ort.xyz/entity/enhancing-academic-achievement-and-engagement-through-digital-game-based-learning-an-empirical-study-on-middle-school-st}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students — https://4ort.xyz/entity/enhancing-academic-achievement-and-engagement-through-digital-game-based-learning-an-empirical-study-on-middle-school-st (retrieved 2026-05-24)