Engaging Elderly People in Telemedicine Through Gamification

Research article (JMIR Serious Games, 2015) · cited 71× · AI/ML
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Engaging Elderly People in Telemedicine Through Gamification

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Engaging Elderly People in Telemedicine Through Gamification is a scholarly article[1].

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  • Engaging Elderly People in Telemedicine Through Gamification's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Engaging Elderly People in Telemedicine Through Gamification. Retrieved May 24, 2026, from https://4ort.xyz/entity/engaging-elderly-people-in-telemedicine-through-gamification
MLA “Engaging Elderly People in Telemedicine Through Gamification.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/engaging-elderly-people-in-telemedicine-through-gamification.
BibTeX @misc{4ortxyz_engaging-elderly-people-in-telemedicine-through-gamification_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Engaging Elderly People in Telemedicine Through Gamification}}, year = {2026}, url = {https://4ort.xyz/entity/engaging-elderly-people-in-telemedicine-through-gamification}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Engaging Elderly People in Telemedicine Through Gamification — https://4ort.xyz/entity/engaging-elderly-people-in-telemedicine-through-gamification (retrieved 2026-05-24)

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