Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework

Research article (Applied Sciences, 2020) · cited 13× · AI/ML
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Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework

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Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework is a scholarly article[1].

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  • Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework. Retrieved May 24, 2026, from https://4ort.xyz/entity/encoding-exchange-and-manipulation-of-captured-immersive-vr-sessions-for-learning-environments-the-prismin-framework
MLA “Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/encoding-exchange-and-manipulation-of-captured-immersive-vr-sessions-for-learning-environments-the-prismin-framework.
BibTeX @misc{4ortxyz_encoding-exchange-and-manipulation-of-captured-immersive-vr-sessions-for-learning-environments-the-prismin-framework_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework}}, year = {2026}, url = {https://4ort.xyz/entity/encoding-exchange-and-manipulation-of-captured-immersive-vr-sessions-for-learning-environments-the-prismin-framework}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Encoding, Exchange and Manipulation of Captured Immersive VR Sessions for Learning Environments: the PRISMIN Framework — https://4ort.xyz/entity/encoding-exchange-and-manipulation-of-captured-immersive-vr-sessions-for-learning-environments-the-prismin-framework (retrieved 2026-05-24)

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