Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice

Research article (2019 IEEE 19th International Conference on Advanced Learning Technologies (ICALT), 2019) · cited 18× · AI/ML
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Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice

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Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice is a scholarly article[1].

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  • Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice. Retrieved May 24, 2026, from https://4ort.xyz/entity/emotions-responsive-audiences-for-vr-public-speaking-simulators-based-on-the-speakers-voice
MLA “Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/emotions-responsive-audiences-for-vr-public-speaking-simulators-based-on-the-speakers-voice.
BibTeX @misc{4ortxyz_emotions-responsive-audiences-for-vr-public-speaking-simulators-based-on-the-speakers-voice_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice}}, year = {2026}, url = {https://4ort.xyz/entity/emotions-responsive-audiences-for-vr-public-speaking-simulators-based-on-the-speakers-voice}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Emotions-Responsive Audiences for VR Public Speaking Simulators Based on the Speakers' Voice — https://4ort.xyz/entity/emotions-responsive-audiences-for-vr-public-speaking-simulators-based-on-the-speakers-voice (retrieved 2026-05-24)

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