Embodied design using augmented reality: the case of the gradient

Research article (Teaching Mathematics and its Applications An International Journal of the IMA, 2021) · cited 14× · AI/ML
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Embodied design using augmented reality: the case of the gradient

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Embodied design using augmented reality: the case of the gradient is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Embodied design using augmented reality: the case of the gradient. Retrieved May 24, 2026, from https://4ort.xyz/entity/embodied-design-using-augmented-reality-the-case-of-the-gradient
MLA “Embodied design using augmented reality: the case of the gradient.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/embodied-design-using-augmented-reality-the-case-of-the-gradient.
BibTeX @misc{4ortxyz_embodied-design-using-augmented-reality-the-case-of-the-gradient_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Embodied design using augmented reality: the case of the gradient}}, year = {2026}, url = {https://4ort.xyz/entity/embodied-design-using-augmented-reality-the-case-of-the-gradient}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Embodied design using augmented reality: the case of the gradient — https://4ort.xyz/entity/embodied-design-using-augmented-reality-the-case-of-the-gradient (retrieved 2026-05-24)

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