Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context

Research article (Frontiers in Human Neuroscience, 2018) · cited 14× · AI/ML
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Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context

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Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context. Retrieved May 24, 2026, from https://4ort.xyz/entity/dynamic-threshold-selection-for-a-biocybernetic-loop-in-an-adaptive-video-game-context
MLA “Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/dynamic-threshold-selection-for-a-biocybernetic-loop-in-an-adaptive-video-game-context.
BibTeX @misc{4ortxyz_dynamic-threshold-selection-for-a-biocybernetic-loop-in-an-adaptive-video-game-context_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context}}, year = {2026}, url = {https://4ort.xyz/entity/dynamic-threshold-selection-for-a-biocybernetic-loop-in-an-adaptive-video-game-context}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context — https://4ort.xyz/entity/dynamic-threshold-selection-for-a-biocybernetic-loop-in-an-adaptive-video-game-context (retrieved 2026-05-24)

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