Dislocated Boardgames: Design Potentials for Remote Tangible Play

Research article (Multimodal Technologies and Interaction, 2019) · cited 22× · AI/ML
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Dislocated Boardgames: Design Potentials for Remote Tangible Play

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Dislocated Boardgames: Design Potentials for Remote Tangible Play is a scholarly article[1].

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  • Dislocated Boardgames: Design Potentials for Remote Tangible Play's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Dislocated Boardgames: Design Potentials for Remote Tangible Play. Retrieved May 24, 2026, from https://4ort.xyz/entity/dislocated-boardgames-design-potentials-for-remote-tangible-play
MLA “Dislocated Boardgames: Design Potentials for Remote Tangible Play.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/dislocated-boardgames-design-potentials-for-remote-tangible-play.
BibTeX @misc{4ortxyz_dislocated-boardgames-design-potentials-for-remote-tangible-play_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Dislocated Boardgames: Design Potentials for Remote Tangible Play}}, year = {2026}, url = {https://4ort.xyz/entity/dislocated-boardgames-design-potentials-for-remote-tangible-play}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Dislocated Boardgames: Design Potentials for Remote Tangible Play — https://4ort.xyz/entity/dislocated-boardgames-design-potentials-for-remote-tangible-play (retrieved 2026-05-24)

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