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Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants
Research article (Current Psychology, 2025) · cited 10× · AI/ML
Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants
Summary
Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants is a scholarly article[1].
Key Facts
Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants. Retrieved May 24, 2026, from https://4ort.xyz/entity/discovering-how-digital-attitudes-control-self-efficacy-and-social-norms-influence-the-digital-behavior-decision-making-
MLA“Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/discovering-how-digital-attitudes-control-self-efficacy-and-social-norms-influence-the-digital-behavior-decision-making-.
BibTeX@misc{4ortxyz_discovering-how-digital-attitudes-control-self-efficacy-and-social-norms-influence-the-digital-behavior-decision-making-_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants}}, year = {2026}, url = {https://4ort.xyz/entity/discovering-how-digital-attitudes-control-self-efficacy-and-social-norms-influence-the-digital-behavior-decision-making-}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Discovering how digital attitudes, control, self-efficacy and social norms influence the digital behavior decision-making of leisure and recreation activities participants — https://4ort.xyz/entity/discovering-how-digital-attitudes-control-self-efficacy-and-social-norms-influence-the-digital-behavior-decision-making- (retrieved 2026-05-24)