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APA4ort.xyz Knowledge Graph. (2026). Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man. Retrieved May 24, 2026, from https://4ort.xyz/entity/discovering-agent-behaviors-through-code-reuse-examples-from-half-field-offense-and-ms-pac-man
MLA“Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/discovering-agent-behaviors-through-code-reuse-examples-from-half-field-offense-and-ms-pac-man.
BibTeX@misc{4ortxyz_discovering-agent-behaviors-through-code-reuse-examples-from-half-field-offense-and-ms-pac-man_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man}}, year = {2026}, url = {https://4ort.xyz/entity/discovering-agent-behaviors-through-code-reuse-examples-from-half-field-offense-and-ms-pac-man}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Discovering Agent Behaviors Through Code Reuse: Examples From Half-Field Offense and Ms. Pac-Man — https://4ort.xyz/entity/discovering-agent-behaviors-through-code-reuse-examples-from-half-field-offense-and-ms-pac-man (retrieved 2026-05-24)