Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2
Summary
Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2 is a scholarly article[1].
Key Facts
Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2. Retrieved May 24, 2026, from https://4ort.xyz/entity/developing-a-wearable-augmented-reality-for-treating-phantom-limb-pain-using-the-microsoft-hololens-2
MLA“Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/developing-a-wearable-augmented-reality-for-treating-phantom-limb-pain-using-the-microsoft-hololens-2.
BibTeX@misc{4ortxyz_developing-a-wearable-augmented-reality-for-treating-phantom-limb-pain-using-the-microsoft-hololens-2_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2}}, year = {2026}, url = {https://4ort.xyz/entity/developing-a-wearable-augmented-reality-for-treating-phantom-limb-pain-using-the-microsoft-hololens-2}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Developing a wearable Augmented Reality for treating phantom limb pain using the Microsoft Hololens 2 — https://4ort.xyz/entity/developing-a-wearable-augmented-reality-for-treating-phantom-limb-pain-using-the-microsoft-hololens-2 (retrieved 2026-05-24)