Developing a pedagogical framework for designing a multisensory serious gaming environment

Research article (Proceedings of the 1st ACM SIGCHI International Workshop on Multimodal Interaction for Education, 2017) · cited 16× · AI/ML
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Developing a pedagogical framework for designing a multisensory serious gaming environment

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Developing a pedagogical framework for designing a multisensory serious gaming environment is a scholarly article[1].

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  • Developing a pedagogical framework for designing a multisensory serious gaming environment's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Developing a pedagogical framework for designing a multisensory serious gaming environment. Retrieved May 24, 2026, from https://4ort.xyz/entity/developing-a-pedagogical-framework-for-designing-a-multisensory-serious-gaming-environment
MLA “Developing a pedagogical framework for designing a multisensory serious gaming environment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/developing-a-pedagogical-framework-for-designing-a-multisensory-serious-gaming-environment.
BibTeX @misc{4ortxyz_developing-a-pedagogical-framework-for-designing-a-multisensory-serious-gaming-environment_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Developing a pedagogical framework for designing a multisensory serious gaming environment}}, year = {2026}, url = {https://4ort.xyz/entity/developing-a-pedagogical-framework-for-designing-a-multisensory-serious-gaming-environment}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Developing a pedagogical framework for designing a multisensory serious gaming environment — https://4ort.xyz/entity/developing-a-pedagogical-framework-for-designing-a-multisensory-serious-gaming-environment (retrieved 2026-05-24)

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