Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/detecting-input-recognition-errors-and-user-errors-using-gaze-dynamics-in-virtual-reality
MLA“Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/detecting-input-recognition-errors-and-user-errors-using-gaze-dynamics-in-virtual-reality.
BibTeX@misc{4ortxyz_detecting-input-recognition-errors-and-user-errors-using-gaze-dynamics-in-virtual-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality}}, year = {2026}, url = {https://4ort.xyz/entity/detecting-input-recognition-errors-and-user-errors-using-gaze-dynamics-in-virtual-reality}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Detecting Input Recognition Errors and User Errors using Gaze Dynamics in Virtual Reality — https://4ort.xyz/entity/detecting-input-recognition-errors-and-user-errors-using-gaze-dynamics-in-virtual-reality (retrieved 2026-05-24)