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Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
Research article (ACM Transactions on Accessible Computing, 2022) · cited 19× · AI/ML
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation
Summary
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation is a scholarly article[1].
Key Facts
Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation's instance of is recorded as scholarly article[2].
References
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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation. Retrieved May 24, 2026, from https://4ort.xyz/entity/designing-spellcasters-from-clinician-perspectives-a-customizable-gesture-based-immersive-virtual-reality-game-for-strok
MLA“Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/designing-spellcasters-from-clinician-perspectives-a-customizable-gesture-based-immersive-virtual-reality-game-for-strok.
BibTeX@misc{4ortxyz_designing-spellcasters-from-clinician-perspectives-a-customizable-gesture-based-immersive-virtual-reality-game-for-strok_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation}}, year = {2026}, url = {https://4ort.xyz/entity/designing-spellcasters-from-clinician-perspectives-a-customizable-gesture-based-immersive-virtual-reality-game-for-strok}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Designing Spellcasters from Clinician Perspectives: A Customizable Gesture-Based Immersive Virtual Reality Game for Stroke Rehabilitation — https://4ort.xyz/entity/designing-spellcasters-from-clinician-perspectives-a-customizable-gesture-based-immersive-virtual-reality-game-for-strok (retrieved 2026-05-24)