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Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions
Research article (2015 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design, 2015) · cited 18× · AI/ML
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APA4ort.xyz Knowledge Graph. (2026). Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. Retrieved May 24, 2026, from https://4ort.xyz/entity/designing-for-engagement-in-augmented-reality-games-to-assess-upper-extremity-motor-dysfunctions
MLA“Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/designing-for-engagement-in-augmented-reality-games-to-assess-upper-extremity-motor-dysfunctions.
BibTeX@misc{4ortxyz_designing-for-engagement-in-augmented-reality-games-to-assess-upper-extremity-motor-dysfunctions_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions}}, year = {2026}, url = {https://4ort.xyz/entity/designing-for-engagement-in-augmented-reality-games-to-assess-upper-extremity-motor-dysfunctions}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions — https://4ort.xyz/entity/designing-for-engagement-in-augmented-reality-games-to-assess-upper-extremity-motor-dysfunctions (retrieved 2026-05-24)