Research article (Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2016) · cited 30× · AI/ML
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Designing for Emotional Complexity in Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/designing-for-emotional-complexity-in-games
MLA“Designing for Emotional Complexity in Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/designing-for-emotional-complexity-in-games.
BibTeX@misc{4ortxyz_designing-for-emotional-complexity-in-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Designing for Emotional Complexity in Games}}, year = {2026}, url = {https://4ort.xyz/entity/designing-for-emotional-complexity-in-games}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Designing for Emotional Complexity in Games — https://4ort.xyz/entity/designing-for-emotional-complexity-in-games (retrieved 2026-05-24)