Designing embodied generative artificial intelligence in mixed reality for active learning in higher education

Research article (Innovations in Education and Teaching International, 2025) · cited 13× · AI/ML
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Designing embodied generative artificial intelligence in mixed reality for active learning in higher education

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Designing embodied generative artificial intelligence in mixed reality for active learning in higher education is a scholarly article[1].

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  • Designing embodied generative artificial intelligence in mixed reality for active learning in higher education's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Designing embodied generative artificial intelligence in mixed reality for active learning in higher education. Retrieved May 24, 2026, from https://4ort.xyz/entity/designing-embodied-generative-artificial-intelligence-in-mixed-reality-for-active-learning-in-higher-education
MLA “Designing embodied generative artificial intelligence in mixed reality for active learning in higher education.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/designing-embodied-generative-artificial-intelligence-in-mixed-reality-for-active-learning-in-higher-education.
BibTeX @misc{4ortxyz_designing-embodied-generative-artificial-intelligence-in-mixed-reality-for-active-learning-in-higher-education_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Designing embodied generative artificial intelligence in mixed reality for active learning in higher education}}, year = {2026}, url = {https://4ort.xyz/entity/designing-embodied-generative-artificial-intelligence-in-mixed-reality-for-active-learning-in-higher-education}, note = {Accessed: 2026-05-24}}
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