Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension

Research article (IEEE Transactions on Automatic Control, 2015) · cited 14× · AI/ML
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Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension

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Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension. Retrieved May 24, 2026, from https://4ort.xyz/entity/crowd-averse-robust-mean-field-games-approximation-via-state-space-extension
MLA “Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/crowd-averse-robust-mean-field-games-approximation-via-state-space-extension.
BibTeX @misc{4ortxyz_crowd-averse-robust-mean-field-games-approximation-via-state-space-extension_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Crowd-Averse Robust Mean-Field Games: Approximation via State Space Extension}}, year = {2026}, url = {https://4ort.xyz/entity/crowd-averse-robust-mean-field-games-approximation-via-state-space-extension}, note = {Accessed: 2026-05-24}}
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