Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment

Research article (Zenodo (CERN European Organization for Nuclear Research), 2020) · cited 22× · AI/ML
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Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment

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Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment is a scholarly article[1].

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  • Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment. Retrieved May 24, 2026, from https://4ort.xyz/entity/creating-adaptive-e-learning-board-games-for-school-settings-using-the-elg-environment
MLA “Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/creating-adaptive-e-learning-board-games-for-school-settings-using-the-elg-environment.
BibTeX @misc{4ortxyz_creating-adaptive-e-learning-board-games-for-school-settings-using-the-elg-environment_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment}}, year = {2026}, url = {https://4ort.xyz/entity/creating-adaptive-e-learning-board-games-for-school-settings-using-the-elg-environment}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment — https://4ort.xyz/entity/creating-adaptive-e-learning-board-games-for-school-settings-using-the-elg-environment (retrieved 2026-05-24)

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