Computer vision based chess playing capabilities for the Baxter humanoid robot

Research article (2016 2nd International Conference on Control, Automation and Robotics (ICCAR), 2016) · cited 16× · AI/ML
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Computer vision based chess playing capabilities for the Baxter humanoid robot

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Computer vision based chess playing capabilities for the Baxter humanoid robot is a scholarly article[1].

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  • Computer vision based chess playing capabilities for the Baxter humanoid robot's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Computer vision based chess playing capabilities for the Baxter humanoid robot. Retrieved May 24, 2026, from https://4ort.xyz/entity/computer-vision-based-chess-playing-capabilities-for-the-baxter-humanoid-robot
MLA “Computer vision based chess playing capabilities for the Baxter humanoid robot.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/computer-vision-based-chess-playing-capabilities-for-the-baxter-humanoid-robot.
BibTeX @misc{4ortxyz_computer-vision-based-chess-playing-capabilities-for-the-baxter-humanoid-robot_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Computer vision based chess playing capabilities for the Baxter humanoid robot}}, year = {2026}, url = {https://4ort.xyz/entity/computer-vision-based-chess-playing-capabilities-for-the-baxter-humanoid-robot}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Computer vision based chess playing capabilities for the Baxter humanoid robot — https://4ort.xyz/entity/computer-vision-based-chess-playing-capabilities-for-the-baxter-humanoid-robot (retrieved 2026-05-24)

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