Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming

Research article (IEEE Access, 2021) · cited 39× · AI/ML
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Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming

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Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming. Retrieved May 24, 2026, from https://4ort.xyz/entity/comparing-face-to-face-and-remote-educational-escape-rooms-for-learning-programming
MLA “Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/comparing-face-to-face-and-remote-educational-escape-rooms-for-learning-programming.
BibTeX @misc{4ortxyz_comparing-face-to-face-and-remote-educational-escape-rooms-for-learning-programming_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming}}, year = {2026}, url = {https://4ort.xyz/entity/comparing-face-to-face-and-remote-educational-escape-rooms-for-learning-programming}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming — https://4ort.xyz/entity/comparing-face-to-face-and-remote-educational-escape-rooms-for-learning-programming (retrieved 2026-05-24)

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