Client-Side Network Delay Compensation for Online Shooting Games

Research article (IEEE Access, 2021) · cited 10× · AI/ML
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Client-Side Network Delay Compensation for Online Shooting Games

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Client-Side Network Delay Compensation for Online Shooting Games is a scholarly article[1].

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  • Client-Side Network Delay Compensation for Online Shooting Games's instance of is recorded as scholarly article[2].

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Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.

APA 4ort.xyz Knowledge Graph. (2026). Client-Side Network Delay Compensation for Online Shooting Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/client-side-network-delay-compensation-for-online-shooting-games
MLA “Client-Side Network Delay Compensation for Online Shooting Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/client-side-network-delay-compensation-for-online-shooting-games.
BibTeX @misc{4ortxyz_client-side-network-delay-compensation-for-online-shooting-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Client-Side Network Delay Compensation for Online Shooting Games}}, year = {2026}, url = {https://4ort.xyz/entity/client-side-network-delay-compensation-for-online-shooting-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Client-Side Network Delay Compensation for Online Shooting Games — https://4ort.xyz/entity/client-side-network-delay-compensation-for-online-shooting-games (retrieved 2026-05-24)

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