Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Research article (PLoS ONE, 2017) · cited 157× · AI/ML
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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality is a scholarly article[1].

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  • Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality. Retrieved May 24, 2026, from https://4ort.xyz/entity/characterizing-first-and-third-person-viewpoints-and-their-alternation-for-embodied-interaction-in-virtual-reality
MLA “Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/characterizing-first-and-third-person-viewpoints-and-their-alternation-for-embodied-interaction-in-virtual-reality.
BibTeX @misc{4ortxyz_characterizing-first-and-third-person-viewpoints-and-their-alternation-for-embodied-interaction-in-virtual-reality_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality}}, year = {2026}, url = {https://4ort.xyz/entity/characterizing-first-and-third-person-viewpoints-and-their-alternation-for-embodied-interaction-in-virtual-reality}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality — https://4ort.xyz/entity/characterizing-first-and-third-person-viewpoints-and-their-alternation-for-embodied-interaction-in-virtual-reality (retrieved 2026-05-24)

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