Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports

Research article (2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2020) · cited 15× · AI/ML
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Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports

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Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports is a scholarly article[1].

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  • Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports. Retrieved May 24, 2026, from https://4ort.xyz/entity/catching-the-drone-a-tangible-augmented-reality-game-in-superhuman-sports
MLA “Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/catching-the-drone-a-tangible-augmented-reality-game-in-superhuman-sports.
BibTeX @misc{4ortxyz_catching-the-drone-a-tangible-augmented-reality-game-in-superhuman-sports_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports}}, year = {2026}, url = {https://4ort.xyz/entity/catching-the-drone-a-tangible-augmented-reality-game-in-superhuman-sports}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports — https://4ort.xyz/entity/catching-the-drone-a-tangible-augmented-reality-game-in-superhuman-sports (retrieved 2026-05-24)

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