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Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
Research article (Computers in Human Behavior, 2015) · cited 50× · AI/ML
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
Summary
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying is a scholarly article[1].
Key Facts
Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying. Retrieved May 24, 2026, from https://4ort.xyz/entity/bridging-behavior-science-and-gaming-theory-using-the-intervention-mapping-protocol-to-design-a-serious-game-against-cyb
MLA“Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/bridging-behavior-science-and-gaming-theory-using-the-intervention-mapping-protocol-to-design-a-serious-game-against-cyb.
BibTeX@misc{4ortxyz_bridging-behavior-science-and-gaming-theory-using-the-intervention-mapping-protocol-to-design-a-serious-game-against-cyb_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying}}, year = {2026}, url = {https://4ort.xyz/entity/bridging-behavior-science-and-gaming-theory-using-the-intervention-mapping-protocol-to-design-a-serious-game-against-cyb}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying — https://4ort.xyz/entity/bridging-behavior-science-and-gaming-theory-using-the-intervention-mapping-protocol-to-design-a-serious-game-against-cyb (retrieved 2026-05-24)