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Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes
Research article (Frontiers in Virtual Reality, 2021) · cited 69× · AI/ML
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes
Summary
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes is a scholarly article[1].
Key Facts
Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes. Retrieved May 24, 2026, from https://4ort.xyz/entity/behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce
MLA“Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce.
BibTeX@misc{4ortxyz_behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes}}, year = {2026}, url = {https://4ort.xyz/entity/behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes — https://4ort.xyz/entity/behavioral-framework-of-immersive-technologies-behavefit-how-and-why-virtual-reality-can-support-behavioral-change-proce (retrieved 2026-05-24)