Balancing Turn-Based Games With Chained Strategy Generation

Research article (IEEE Transactions on Games, 2019) · cited 12× · AI/ML
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Balancing Turn-Based Games With Chained Strategy Generation

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Balancing Turn-Based Games With Chained Strategy Generation is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Balancing Turn-Based Games With Chained Strategy Generation. Retrieved May 24, 2026, from https://4ort.xyz/entity/balancing-turn-based-games-with-chained-strategy-generation
MLA “Balancing Turn-Based Games With Chained Strategy Generation.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/balancing-turn-based-games-with-chained-strategy-generation.
BibTeX @misc{4ortxyz_balancing-turn-based-games-with-chained-strategy-generation_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Balancing Turn-Based Games With Chained Strategy Generation}}, year = {2026}, url = {https://4ort.xyz/entity/balancing-turn-based-games-with-chained-strategy-generation}, note = {Accessed: 2026-05-24}}
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