Home ›
Entities
› academia
› Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting
Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting
Research article (Multimedia Tools and Applications, 2024) · cited 14× · AI/ML
Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting
Summary
Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting is a scholarly article[1].
Key Facts
Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting's instance of is recorded as scholarly article[2].
References
Programmatic citations — every numbered marker resolves to a verifiable graph row below.
Use these citations when quoting this entity in research, articles, AI prompts, or wherever provenance matters. We aggregate Wikidata + Wikipedia + authoritative open-data sources; the stitched, scored, cross-referenced view is what 4ort.xyz contributes.
APA4ort.xyz Knowledge Graph. (2026). Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting. Retrieved May 24, 2026, from https://4ort.xyz/entity/attention-computing-for-enhanced-visuomotor-skill-performance-testing-the-effectiveness-of-gaze-adaptive-cues-in-virtual
MLA“Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/attention-computing-for-enhanced-visuomotor-skill-performance-testing-the-effectiveness-of-gaze-adaptive-cues-in-virtual.
BibTeX@misc{4ortxyz_attention-computing-for-enhanced-visuomotor-skill-performance-testing-the-effectiveness-of-gaze-adaptive-cues-in-virtual_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting}}, year = {2026}, url = {https://4ort.xyz/entity/attention-computing-for-enhanced-visuomotor-skill-performance-testing-the-effectiveness-of-gaze-adaptive-cues-in-virtual}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Attention computing for enhanced visuomotor skill performance: Testing the effectiveness of gaze-adaptive cues in virtual reality golf putting — https://4ort.xyz/entity/attention-computing-for-enhanced-visuomotor-skill-performance-testing-the-effectiveness-of-gaze-adaptive-cues-in-virtual (retrieved 2026-05-24)