Assessment of the effectiveness of learning theories using gamified android app in teaching C programming
Summary
Assessment of the effectiveness of learning theories using gamified android app in teaching C programming is a scholarly article[1].
Key Facts
Assessment of the effectiveness of learning theories using gamified android app in teaching C programming's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Assessment of the effectiveness of learning theories using gamified android app in teaching C programming. Retrieved May 24, 2026, from https://4ort.xyz/entity/assessment-of-the-effectiveness-of-learning-theories-using-gamified-android-app-in-teaching-c-programming
MLA“Assessment of the effectiveness of learning theories using gamified android app in teaching C programming.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/assessment-of-the-effectiveness-of-learning-theories-using-gamified-android-app-in-teaching-c-programming.
BibTeX@misc{4ortxyz_assessment-of-the-effectiveness-of-learning-theories-using-gamified-android-app-in-teaching-c-programming_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Assessment of the effectiveness of learning theories using gamified android app in teaching C programming}}, year = {2026}, url = {https://4ort.xyz/entity/assessment-of-the-effectiveness-of-learning-theories-using-gamified-android-app-in-teaching-c-programming}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Assessment of the effectiveness of learning theories using gamified android app in teaching C programming — https://4ort.xyz/entity/assessment-of-the-effectiveness-of-learning-theories-using-gamified-android-app-in-teaching-c-programming (retrieved 2026-05-24)