Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application

Research article (Eurasia Journal of Mathematics Science and Technology Education, 2022) · cited 32× · AI/ML
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Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application

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Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application. Retrieved May 24, 2026, from https://4ort.xyz/entity/assessing-the-impact-of-digital-games-based-learning-on-students-performance-in-learning-fractions-using-abacus-software
MLA “Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/assessing-the-impact-of-digital-games-based-learning-on-students-performance-in-learning-fractions-using-abacus-software.
BibTeX @misc{4ortxyz_assessing-the-impact-of-digital-games-based-learning-on-students-performance-in-learning-fractions-using-abacus-software_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application}}, year = {2026}, url = {https://4ort.xyz/entity/assessing-the-impact-of-digital-games-based-learning-on-students-performance-in-learning-fractions-using-abacus-software}, note = {Accessed: 2026-05-24}}
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