Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use

Research article (Human-Computer Interaction, 2016) · cited 18× · AI/ML
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Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use

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Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use is a scholarly article[1].

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  • Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Retrieved May 24, 2026, from https://4ort.xyz/entity/assessing-multiple-sclerosis-with-kinect-designing-computer-vision-systems-for-real-world-use
MLA “Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/assessing-multiple-sclerosis-with-kinect-designing-computer-vision-systems-for-real-world-use.
BibTeX @misc{4ortxyz_assessing-multiple-sclerosis-with-kinect-designing-computer-vision-systems-for-real-world-use_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use}}, year = {2026}, url = {https://4ort.xyz/entity/assessing-multiple-sclerosis-with-kinect-designing-computer-vision-systems-for-real-world-use}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use — https://4ort.xyz/entity/assessing-multiple-sclerosis-with-kinect-designing-computer-vision-systems-for-real-world-use (retrieved 2026-05-24)

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