Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game

Research article (2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018) · cited 99× · AI/ML
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Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game

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Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game is a scholarly article[1].

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  • Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game. Retrieved May 24, 2026, from https://4ort.xyz/entity/any-body-there-avatar-visibility-effects-in-a-virtual-reality-game
MLA “Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/any-body-there-avatar-visibility-effects-in-a-virtual-reality-game.
BibTeX @misc{4ortxyz_any-body-there-avatar-visibility-effects-in-a-virtual-reality-game_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game}}, year = {2026}, url = {https://4ort.xyz/entity/any-body-there-avatar-visibility-effects-in-a-virtual-reality-game}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Any “Body” There? Avatar Visibility Effects in a Virtual Reality Game — https://4ort.xyz/entity/any-body-there-avatar-visibility-effects-in-a-virtual-reality-game (retrieved 2026-05-24)

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