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Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course
Research article (IEEE Access, 2020) · cited 60× · AI/ML
Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course
Summary
Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course is a scholarly article[1].
Key Facts
Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course's instance of is recorded as scholarly article[2].
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APA4ort.xyz Knowledge Graph. (2026). Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course. Retrieved May 24, 2026, from https://4ort.xyz/entity/analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c
MLA“Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c.
BibTeX@misc{4ortxyz_analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course}}, year = {2026}, url = {https://4ort.xyz/entity/analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Analyzing Students’ Self-Perception of Success and Learning Effectiveness Using Gamification in an Online Cybersecurity Course — https://4ort.xyz/entity/analyzing-students-self-perception-of-success-and-learning-effectiveness-using-gamification-in-an-online-cybersecurity-c (retrieved 2026-05-24)