An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt.

Research article (Indian Journal of Science and Technology, 2015) · cited 11× · AI/ML
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An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt.

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An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt. is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt.. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-intelligent-boxing-application-through-augmented-reality-for-two-users-human-computer-interaction-attempt
MLA “An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt..” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-intelligent-boxing-application-through-augmented-reality-for-two-users-human-computer-interaction-attempt.
BibTeX @misc{4ortxyz_an-intelligent-boxing-application-through-augmented-reality-for-two-users-human-computer-interaction-attempt_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt.}}, year = {2026}, url = {https://4ort.xyz/entity/an-intelligent-boxing-application-through-augmented-reality-for-two-users-human-computer-interaction-attempt}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An Intelligent Boxing Application through Augmented Reality for two users – Human Computer Interaction attempt. — https://4ort.xyz/entity/an-intelligent-boxing-application-through-augmented-reality-for-two-users-human-computer-interaction-attempt (retrieved 2026-05-24)

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