An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses.

Research article (SPORT TK-Revista EuroAmericana de Ciencias del Deporte, 2022) · cited 13× · AI/ML
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An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses.

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An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses. is a scholarly article[1].

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  • An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses.'s instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses.. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-implicit-research-methodology-to-evaluate-advertising-effectiveness-in-esports-streaming-based-on-viewers-gaze-cognit
MLA “An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses..” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-implicit-research-methodology-to-evaluate-advertising-effectiveness-in-esports-streaming-based-on-viewers-gaze-cognit.
BibTeX @misc{4ortxyz_an-implicit-research-methodology-to-evaluate-advertising-effectiveness-in-esports-streaming-based-on-viewers-gaze-cognit_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses.}}, year = {2026}, url = {https://4ort.xyz/entity/an-implicit-research-methodology-to-evaluate-advertising-effectiveness-in-esports-streaming-based-on-viewers-gaze-cognit}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An implicit research methodology to evaluate advertising effectiveness in Esports streaming based on viewers’ gaze, cognitive and emotional responses. — https://4ort.xyz/entity/an-implicit-research-methodology-to-evaluate-advertising-effectiveness-in-esports-streaming-based-on-viewers-gaze-cognit (retrieved 2026-05-24)

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