An automated approach to estimate player experience in game events from psychophysiological data

Research article (Multimedia Tools and Applications, 2022) · cited 13× · AI/ML
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An automated approach to estimate player experience in game events from psychophysiological data

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An automated approach to estimate player experience in game events from psychophysiological data is a scholarly article[1].

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  • An automated approach to estimate player experience in game events from psychophysiological data's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). An automated approach to estimate player experience in game events from psychophysiological data. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-automated-approach-to-estimate-player-experience-in-game-events-from-psychophysiological-data
MLA “An automated approach to estimate player experience in game events from psychophysiological data.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-automated-approach-to-estimate-player-experience-in-game-events-from-psychophysiological-data.
BibTeX @misc{4ortxyz_an-automated-approach-to-estimate-player-experience-in-game-events-from-psychophysiological-data_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An automated approach to estimate player experience in game events from psychophysiological data}}, year = {2026}, url = {https://4ort.xyz/entity/an-automated-approach-to-estimate-player-experience-in-game-events-from-psychophysiological-data}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): An automated approach to estimate player experience in game events from psychophysiological data — https://4ort.xyz/entity/an-automated-approach-to-estimate-player-experience-in-game-events-from-psychophysiological-data (retrieved 2026-05-24)

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