An approach to interactive deep reinforcement learning for serious games

Research article (2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), 2016) · cited 25× · AI/ML
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An approach to interactive deep reinforcement learning for serious games

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An approach to interactive deep reinforcement learning for serious games is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). An approach to interactive deep reinforcement learning for serious games. Retrieved May 24, 2026, from https://4ort.xyz/entity/an-approach-to-interactive-deep-reinforcement-learning-for-serious-games
MLA “An approach to interactive deep reinforcement learning for serious games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/an-approach-to-interactive-deep-reinforcement-learning-for-serious-games.
BibTeX @misc{4ortxyz_an-approach-to-interactive-deep-reinforcement-learning-for-serious-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{An approach to interactive deep reinforcement learning for serious games}}, year = {2026}, url = {https://4ort.xyz/entity/an-approach-to-interactive-deep-reinforcement-learning-for-serious-games}, note = {Accessed: 2026-05-24}}
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