Advancing Adventure Education Using Digital Motion-Sensing Games.

Research article (Educational Technology & Society, 2016) · cited 13× · AI/ML
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Advancing Adventure Education Using Digital Motion-Sensing Games.

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Advancing Adventure Education Using Digital Motion-Sensing Games. is a scholarly article[1].

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  • Advancing Adventure Education Using Digital Motion-Sensing Games.'s instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Advancing Adventure Education Using Digital Motion-Sensing Games.. Retrieved May 24, 2026, from https://4ort.xyz/entity/advancing-adventure-education-using-digital-motion-sensing-games
MLA “Advancing Adventure Education Using Digital Motion-Sensing Games..” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/advancing-adventure-education-using-digital-motion-sensing-games.
BibTeX @misc{4ortxyz_advancing-adventure-education-using-digital-motion-sensing-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Advancing Adventure Education Using Digital Motion-Sensing Games.}}, year = {2026}, url = {https://4ort.xyz/entity/advancing-adventure-education-using-digital-motion-sensing-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Advancing Adventure Education Using Digital Motion-Sensing Games. — https://4ort.xyz/entity/advancing-adventure-education-using-digital-motion-sensing-games (retrieved 2026-05-24)

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