Activity recognition of a badminton game through accelerometer and gyroscope

Research article (2016 19th International Conference on Computer and Information Technology (ICCIT), 2016) · cited 43× · AI/ML
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Activity recognition of a badminton game through accelerometer and gyroscope

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Activity recognition of a badminton game through accelerometer and gyroscope is a scholarly article[1].

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  • Activity recognition of a badminton game through accelerometer and gyroscope's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Activity recognition of a badminton game through accelerometer and gyroscope. Retrieved May 24, 2026, from https://4ort.xyz/entity/activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope
MLA “Activity recognition of a badminton game through accelerometer and gyroscope.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope.
BibTeX @misc{4ortxyz_activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Activity recognition of a badminton game through accelerometer and gyroscope}}, year = {2026}, url = {https://4ort.xyz/entity/activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Activity recognition of a badminton game through accelerometer and gyroscope — https://4ort.xyz/entity/activity-recognition-of-a-badminton-game-through-accelerometer-and-gyroscope (retrieved 2026-05-24)

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