Active vision in immersive, 360° real-world environments

Research article (Scientific Reports, 2020) · cited 42× · AI/ML
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Active vision in immersive, 360° real-world environments

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Active vision in immersive, 360° real-world environments is a scholarly article[1].

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  • Active vision in immersive, 360° real-world environments's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Active vision in immersive, 360° real-world environments. Retrieved May 24, 2026, from https://4ort.xyz/entity/active-vision-in-immersive-360-real-world-environments
MLA “Active vision in immersive, 360° real-world environments.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/active-vision-in-immersive-360-real-world-environments.
BibTeX @misc{4ortxyz_active-vision-in-immersive-360-real-world-environments_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Active vision in immersive, 360° real-world environments}}, year = {2026}, url = {https://4ort.xyz/entity/active-vision-in-immersive-360-real-world-environments}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Active vision in immersive, 360° real-world environments — https://4ort.xyz/entity/active-vision-in-immersive-360-real-world-environments (retrieved 2026-05-24)

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