Action Recognition Based on 3D Skeleton and RGB Frame Fusion

Research article (2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2019) · cited 45× · AI/ML
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Action Recognition Based on 3D Skeleton and RGB Frame Fusion

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Action Recognition Based on 3D Skeleton and RGB Frame Fusion is a scholarly article[1].

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  • Action Recognition Based on 3D Skeleton and RGB Frame Fusion's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). Action Recognition Based on 3D Skeleton and RGB Frame Fusion. Retrieved May 24, 2026, from https://4ort.xyz/entity/action-recognition-based-on-3d-skeleton-and-rgb-frame-fusion
MLA “Action Recognition Based on 3D Skeleton and RGB Frame Fusion.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/action-recognition-based-on-3d-skeleton-and-rgb-frame-fusion.
BibTeX @misc{4ortxyz_action-recognition-based-on-3d-skeleton-and-rgb-frame-fusion_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Action Recognition Based on 3D Skeleton and RGB Frame Fusion}}, year = {2026}, url = {https://4ort.xyz/entity/action-recognition-based-on-3d-skeleton-and-rgb-frame-fusion}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Action Recognition Based on 3D Skeleton and RGB Frame Fusion — https://4ort.xyz/entity/action-recognition-based-on-3d-skeleton-and-rgb-frame-fusion (retrieved 2026-05-24)

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