Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework

Research article (Annual Conference of the International Group for Lean Construction, 2020) · cited 13× · AI/ML
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Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework

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Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework. Retrieved May 24, 2026, from https://4ort.xyz/entity/accelerating-the-last-planner-system-lps-uptake-using-virtual-reality-and-serious-games-a-sociotechnical-conceptual-fram
MLA “Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/accelerating-the-last-planner-system-lps-uptake-using-virtual-reality-and-serious-games-a-sociotechnical-conceptual-fram.
BibTeX @misc{4ortxyz_accelerating-the-last-planner-system-lps-uptake-using-virtual-reality-and-serious-games-a-sociotechnical-conceptual-fram_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework}}, year = {2026}, url = {https://4ort.xyz/entity/accelerating-the-last-planner-system-lps-uptake-using-virtual-reality-and-serious-games-a-sociotechnical-conceptual-fram}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): Accelerating the Last Planner System® (LPS) Uptake Using Virtual Reality and Serious Games: A Sociotechnical Conceptual Framework — https://4ort.xyz/entity/accelerating-the-last-planner-system-lps-uptake-using-virtual-reality-and-serious-games-a-sociotechnical-conceptual-fram (retrieved 2026-05-24)

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