A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition

Research article (2020 25th International Conference on Pattern Recognition (ICPR), 2021) · cited 10× · AI/ML
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A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition

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A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-two-stream-recurrent-network-for-skeleton-based-human-interaction-recognition
MLA “A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-two-stream-recurrent-network-for-skeleton-based-human-interaction-recognition.
BibTeX @misc{4ortxyz_a-two-stream-recurrent-network-for-skeleton-based-human-interaction-recognition_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition}}, year = {2026}, url = {https://4ort.xyz/entity/a-two-stream-recurrent-network-for-skeleton-based-human-interaction-recognition}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Two-Stream Recurrent Network for Skeleton-based Human Interaction Recognition — https://4ort.xyz/entity/a-two-stream-recurrent-network-for-skeleton-based-human-interaction-recognition (retrieved 2026-05-24)

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