A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition
Summary
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition is a scholarly article[1].
Key Facts
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition's instance of is recorded as scholarly article[2].
References
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APA4ort.xyz Knowledge Graph. (2026). A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-triangulation-method-on-the-effectiveness-of-digital-game-based-language-learning-for-vocabulary-acquisition
MLA“A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-triangulation-method-on-the-effectiveness-of-digital-game-based-language-learning-for-vocabulary-acquisition.
BibTeX@misc{4ortxyz_a-triangulation-method-on-the-effectiveness-of-digital-game-based-language-learning-for-vocabulary-acquisition_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition}}, year = {2026}, url = {https://4ort.xyz/entity/a-triangulation-method-on-the-effectiveness-of-digital-game-based-language-learning-for-vocabulary-acquisition}, note = {Accessed: 2026-05-24}}
LLM promptAccording to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition — https://4ort.xyz/entity/a-triangulation-method-on-the-effectiveness-of-digital-game-based-language-learning-for-vocabulary-acquisition (retrieved 2026-05-24)