"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports

Research article (Proceedings of the ACM on Human-Computer Interaction, 2022) · cited 13× · AI/ML
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"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports

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"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports is a scholarly article[1].

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  • "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports's instance of is recorded as scholarly article[2].

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APA 4ort.xyz Knowledge Graph. (2026). "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-time-and-phase-for-everything-towards-a-self-regulated-learning-perspective-on-computational-support-for-esports
MLA “"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-time-and-phase-for-everything-towards-a-self-regulated-learning-perspective-on-computational-support-for-esports.
BibTeX @misc{4ortxyz_a-time-and-phase-for-everything-towards-a-self-regulated-learning-perspective-on-computational-support-for-esports_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{"A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports}}, year = {2026}, url = {https://4ort.xyz/entity/a-time-and-phase-for-everything-towards-a-self-regulated-learning-perspective-on-computational-support-for-esports}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): "A Time and Phase for Everything" - Towards A Self Regulated Learning Perspective on Computational Support for Esports — https://4ort.xyz/entity/a-time-and-phase-for-everything-towards-a-self-regulated-learning-perspective-on-computational-support-for-esports (retrieved 2026-05-24)

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