A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games

Research article (Games and Culture, 2015) · cited 19× · AI/ML
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A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games

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A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games is a scholarly article[1].

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APA 4ort.xyz Knowledge Graph. (2026). A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. Retrieved May 24, 2026, from https://4ort.xyz/entity/a-structural-theoretical-framework-based-on-motor-play-to-categorize-and-analyze-active-video-games
MLA “A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games.” 4ort.xyz Knowledge Graph, 4ort.xyz, 24 May. 2026, https://4ort.xyz/entity/a-structural-theoretical-framework-based-on-motor-play-to-categorize-and-analyze-active-video-games.
BibTeX @misc{4ortxyz_a-structural-theoretical-framework-based-on-motor-play-to-categorize-and-analyze-active-video-games_2026, author = {{4ort.xyz Knowledge Graph}}, title = {{A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games}}, year = {2026}, url = {https://4ort.xyz/entity/a-structural-theoretical-framework-based-on-motor-play-to-categorize-and-analyze-active-video-games}, note = {Accessed: 2026-05-24}}
LLM prompt According to 4ort.xyz Knowledge Graph (aggregator of Wikidata, Wikipedia, and authoritative open-data sources): A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games — https://4ort.xyz/entity/a-structural-theoretical-framework-based-on-motor-play-to-categorize-and-analyze-active-video-games (retrieved 2026-05-24)

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